﻿using System;
using System.ComponentModel;
using System.Diagnostics;

namespace WindowsAPI
{
    partial class ComputerComponent
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if(disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new Container();
            this.f_Keyboard = new KeyboardComponent(this.components);
            this.f_Mouse = new MouseComponent(this.components);
            this.f_FileSystem = new FileSystemComponent(this.components);
            this.f_Registry = new RegistryComponent(this.components);
            // 
            // f_Keyboard
            // 
            this.f_Keyboard.Enable = false;

        }

        #endregion

        protected KeyboardComponent f_Keyboard;
        protected MouseComponent f_Mouse;
        private FileSystemComponent f_FileSystem;
        private RegistryComponent f_Registry;
    }
}
